
Possible Research Areas:
- Games console sales
 - New 'ground-breaking' technology in the gaming industry
 - Major Contributing Companies
 - Institutions affected by new gaming technology
 - Audience & Stats
 - The Key Concepts of the Gaming industry
 - Product Convergance
 - Product Personalisation
 - Product Interactivity
 - Is the media Linear or non-linear?
 - Democratisation (the ability of communication e.g blogging or MSN [instant messaging] )
 - Digitisation (going back to the most basic digital form)
 
All of these areas will be key to a good quality case study. All must be covered in depth, and with clear examples to clarify and make each section clear.
