Possible Research Areas:
- Games console sales
- New 'ground-breaking' technology in the gaming industry
- Major Contributing Companies
- Institutions affected by new gaming technology
- Audience & Stats
- The Key Concepts of the Gaming industry
- Product Convergance
- Product Personalisation
- Product Interactivity
- Is the media Linear or non-linear?
- Democratisation (the ability of communication e.g blogging or MSN [instant messaging] )
- Digitisation (going back to the most basic digital form)
All of these areas will be key to a good quality case study. All must be covered in depth, and with clear examples to clarify and make each section clear.