Thursday 27 March 2008

New Media Technology-G4M1N9!


Possible Research Areas:


  • Games console sales

  • New 'ground-breaking' technology in the gaming industry

  • Major Contributing Companies

  • Institutions affected by new gaming technology

  • Audience & Stats

  • The Key Concepts of the Gaming industry

  • Product Convergance

  • Product Personalisation

  • Product Interactivity

  • Is the media Linear or non-linear?

  • Democratisation (the ability of communication e.g blogging or MSN [instant messaging] )

  • Digitisation (going back to the most basic digital form)

All of these areas will be key to a good quality case study. All must be covered in depth, and with clear examples to clarify and make each section clear.

1 comment:

Anonymous said...

This is great info to know.